DOOM 3: Save Ammo mod
Last modified: 2008/10/27 (checked on 2019/9/30 — all works fine)
Description
- This mod is good for people who:
- — think that there is too much ammo in the game,
- — want to play a level more difficult than Veteran, but don't like the Nightmare level for some reason.
In this mod the ammo quantity and the capacity of medkits and armors are decreased by about a half. The damage of some weapons is also decreased by 10-20%. In addition, when the game starts your health level is only 25 units, that creates a meaning for numerous medkits scattered around at the beginning of the game. Monsters aren't modified except the final boss — Cyberdemon — its strength is doubled.
Surely it depends on the way you are playing, but according to my own experience, the original Doom 3 is overstocked with ammunition. With this mod you'll have to search and grab most of the secret storages and have to save your ammunition down to the last bullet.
Changes
Item | New capacity | Original capacity |
---|---|---|
Security armor | 25 | 50 |
Armor shard | 3 | 5 |
Large medkit health | 15 | 25 |
Small medkit health | 5 | 15 |
Ammo item | New capacity | Original capacity |
---|---|---|
Pistol bullets (small) | 6 | 12 |
Pistol bullets (large) | 18 | 36 |
Shotgun shells (small) | 4 | 8 |
Shotgun shells (large) | 8 | 16 |
Machinegun clip (small) | 15 | 30 |
Machinegun clip (large) | 30 | 45 |
Grenades | 3 | 5 |
Rockets (small) | 3 | 5 |
Rockets (large) | 6 | 10 |
Plasmagun cells (small) | 15 | 25 |
Plasmagun cells (large) | 25 | 50 |
Chaingun belt | 30 | 60 |
Weapon | New capacity | Original capacity |
---|---|---|
Pistol | 6 | 12 |
Plasmagun | 25 | 50 |
Chaingun | 20 | 30 |
Rocketlauncher | 3 | 5 |
Weapon | New damage | Original damage |
---|---|---|
Pistol | 12 | 14 |
Shotgun | 12 | 14 |
Machinegun | 8 | 9 |
Chaingun | 16 | 20 |
Plasmagun | 13 | 16 |
Monster | New strength | Original strength |
---|---|---|
Cyberdemon | 8000 | 4000 |
Player item | New value | Original value |
---|---|---|
Initial bullets | 12 | 48 |
Initial shells | 8 | 0 |
Initial health | 25 | 100 |
Maximum health | 125 | 100 |
Maximum armor | 150 | 125 |
Strategy
- This mod is balanced for the Veteran difficulty, although it can be used with any difficulty level. I hope the following recommendations will be helpful for anyone who has difficulties playing this mod.
- — don't miss dropped items and secret storages, otherwise you will be empty soon;
- — use explosives whenever possible;
- — don't use heavy weapons for slow monsters like zombies, use the pistol or the chainsaw;
- — it is good to use the pistol even for killing strong monsters when they are far enough;
- — aim the head for higher damage;
- — don't forget that you can use your flashlight for killing single weak creatures like Trites or Lost Souls.
Installation and use
- Unzip d3-save-ammo.zip into the Program Files\Doom 3 directory. Confirm that SaveAmmo directory appeared there, like the following:
C:\Program Files\Doom 3\SaveAmmo
- Start Doom 3 as usual, then choose Mods from the game menu.
- Select Save Ammo mod from mod list and press Load mod.
- As in usual game, press New Game, choose difficulty level and play.
- Save your ammo :)
* This mod can be installed only on the original DOOM 3 game (as far as I know Doom 3: BFG Edition does not support mods).
Technical details
- Contents of zip-archive:
- readme.txt
- description.txt
- pak000.pk4
* The archive does not contain any executable files.
pk4 file is actually a usual zip-archive, that can be unzipped with any compression tool. You can also change the pk4 file extension to zip and simply open it, for example, in Windows explorer.
- Contents of pak000.pk4:
- def/
- — ammo.def
- — items.def
- — monster_boss_cyberdemon.def
- — player.def
- — weapon_chaingun.def
- — weapon_handgrenade.def
- — weapon_machinegun.def
- — weapon_pistol.def
- — weapon_plasmagun.def
- — weapon_rocketlauncher.def
- — weapon_shotgun.def